Dispatch Game All Choices & Consequences Guide
Complete guide to every choice in Dispatch game with detailed consequences and optimal decisions for different playthroughs. Updated weekly with new episodes.
How Choices Work in Dispatch Game
Dispatch game uses a sophisticated branching narrative system where your choices affect relationships, story outcomes, and mission success rates. Unlike linear narrative games, your decisions in Dispatch have both immediate and long-term consequences that ripple through all 8 episodes.
This comprehensive guide covers all major decisions across the series, explaining what each choice does and recommending optimal paths for different playthrough goals (relationship building, achievement hunting, story exploration, etc.).
Types of Choices in Dispatch
🎭 Dialogue Choices
Your responses to heroes and office staff affect relationship values. High relationships unlock unique story content and better mission outcomes. Some dialogue choices are flavor text, while others significantly impact trust levels.
🦸 Hero Assignment Choices
Choosing which hero to send on each mission affects success rates, collateral damage, and hero fatigue. Poor assignments can lead to failed missions or injured heroes.
📊 Strategic Choices
Major story decisions that determine Episode endings and starting conditions for future Episodes. These choices often have no "correct" answer but lead to different story branches.
Episode 1: Pivot - All Choices & Consequences
Episode 1 introduces the choice system with relatively low-stakes decisions. These choices set the foundation for your relationships and play style. For detailed context, see our complete walkthrough.
Choice #1: First Day Greeting
Context: Meeting your boss for the first time at SDN
✅ "Thanks for the opportunity" (Recommended)
Immediate: Boss relationship +2
Long-term: Easier to get approval for risky dispatches in Episode 3
Best for: Players who want management support throughout the series
💬 "I'm just here to do the job"
Immediate: Neutral relationship (0)
Long-term: Boss treats you professionally but distantly
Best for: Neutral playthrough, no relationship focus
⚠️ "This place is a mess"
Immediate: Boss relationship -1
Long-term: Boss micromanages your decisions in Episode 2
Best for: Conflict-focused playthrough (unlocks unique dialogue)
Choice #2: Bank Robbery - Hero Assignment
First emergency dispatch (Combat 6+, Vigor 5+)
✅ Send Golem (Best Choice)
Outcome: Clean victory, zero collateral damage, Golem relationship +2
Achievement: Counts toward "Perfect Dispatch" achievement
Stats match: Combat 9, Vigor 10 - perfectly suited
⚠️ Send Flambae
Outcome: Success but with property damage (burns bank interior)
Consequence: Public perception -1, boss questions your judgment
Stats match: Combat 8, Vigor 6 - adequate but not ideal
❌ Send Sonar (Poor Choice)
Outcome: Struggles with combat, hostages endangered
Consequence: Sonar injured (fatigued for Episode 2), achievement blocked
Stats match: Combat 3 - severely underqualified
Choice #3: Missing Person - Hero Assignment
Psychological case (Intellect 7+, Charisma 6+)
✅ Send Sonar (Best Choice)
Outcome: Identifies root psychological issue, peaceful resolution
Bonus: Unlocks special dialogue with Sonar in Episode 2
Stats match: Intellect 8, Charisma 6 - ideal for psychological missions
💬 Send Prism
Outcome: Uses charm to de-escalate but doesn't solve underlying issue
Consequence: Success but person may appear in later episode with same problem
Stats match: Charisma 9, Intellect 6 - strong charisma, adequate intellect
Choice #4: Office Politics - Side with Manager or Team
Context: Dispute between your boss and the hero team about protocol
✅ "Let's find a compromise" (Safest)
Immediate: Boss relationship +1, All hero relationships +1
Long-term: Both sides respect your diplomacy
Best for: First playthrough, balanced relationships
💬 "I agree with the manager"
Immediate: Boss relationship +3, Hero morale -2
Long-term: Boss gives you more autonomy, heroes slower to trust you
Best for: Management-focused playthrough
⚠️ "I think the team has a point"
Immediate: All hero relationships +2, Boss relationship -2
Long-term: Heroes trust you more, boss micromanages early episodes
Best for: Hero-focused playthrough (unlocks unique hero dialogues in Episode 3)
🚨 MAJOR CHOICE: Episode 1 Finale Crisis
Context: Multiple emergencies happening simultaneously
🏆 "Evacuate civilians first" (Achievement)
Immediate: Saves more lives, public perception +5
Episode 2 start: Heroes admire your compassion
Achievement: Unlocks "Hero of the People"
Trade-off: Villain escapes, returns in Episode 4
💬 "Send multiple teams"
Immediate: All threats handled but heroes exhausted
Episode 2 start: 3 heroes start fatigued (-2 to all stats)
Best for: Safe playthrough, ensures no immediate consequences
✅ "Focus all resources on main threat"
Immediate: Main villain captured, side emergencies resolved slower
Episode 2 start: All heroes fresh and ready, more flexibility
Best for: Strategic playthrough, optimal hero management
Episode 2: Onboard - All Choices & Consequences
Episode 2 introduces more nuanced choices with greater long-term consequences. Your Episode 1 finale choice affects starting conditions here. These choices begin building toward the mid-season climax in Episodes 5-6.
Choice #1: Chemical Spill - Hero Assignment
Hazmat situation (Intellect 7+, Vigor 8+)
✅ Send Sonar (If not fatigued)
Outcome: Uses intellect to identify chemical, contains spill efficiently
Bonus: Science team thanks Sonar, relationship +3
Important: Only if Sonar rested in Episode 1, otherwise use Malevola
💬 Send Malevola (Safe choice)
Outcome: Balanced stats handle situation adequately
Consequence: Slower resolution but no injuries
Best for: When primary heroes fatigued
❌ Send Golem (Poor Choice)
Outcome: Brute force approach worsens spill
Consequence: Larger contamination zone, public perception -3
Stats mismatch: Intellect 4 - severely underqualified
Choice #2: Public Relations Crisis - Hero Assignment
Angry crowd situation (Charisma 8+)
✅ Send Prism (Only viable option)
Outcome: Charisma 9 calms crowd, delivers inspiring speech
Bonus: Unlocks Prism character arc in Episode 3
Media coverage: Positive news story boosts SDN reputation
⚠️ Send Malevola (Risky)
Outcome: Charisma 7 barely adequate, crowd partially calmed
Consequence: Situation defused but SDN reputation unchanged
Only use if: Prism unavailable or fatigued
Choice #3: Robert's Personal Crisis - Dialogue
Context: Robert faces a personal issue affecting his work
✅ "I need to talk to someone"
Immediate: Opens up to a hero (player chooses who)
Long-term: That hero becomes Robert's confidant, unlocks special storyline
Achievement: Required for "Heart to Heart" achievement
💬 "I can handle this alone"
Immediate: No relationship changes
Long-term: Robert remains distant from team, different Episode 5 storyline
Best for: Lone wolf playthrough
💜 "I'll talk to my boss"
Immediate: Boss relationship +3, offers mentorship
Long-term: Management-focused storyline in later episodes
Unique content: Unlocks boss backstory in Episode 6
🚨 MAJOR CHOICE: Multi-Hero Mission Strategy
Context: Complex situation requiring two heroes (Combat 7+, Mobility 6+)
✅ Send Coupé + Golem
Synergy bonus: +2 to both heroes' stats
Outcome: Perfect mission execution, unlocks duo achievement
Why it works: Coupé's mobility + Golem's combat = ideal balance
💬 Send Flambae + Invisigal
Outcome: Success but with different approach (stealth + fire)
Consequence: More property damage but faster resolution
Relationship: Flambae and Invisigal bond, referenced in Episode 4
Episodes 3-8: Coming Soon
Choices for Episodes 3-8 will be added as they release. Check our release schedule for upcoming episode dates. We publish complete choice guides within 24 hours of each episode launch.
Choice Strategy Guides
Best Choices for Achievement Hunting
If you're aiming for 100% achievements, prioritize these choices:
- Episode 1: Choose "Evacuate civilians first" (Hero of the People achievement)
- Episode 1: Send optimal heroes for "Perfect Dispatch" achievement
- Episode 2: Choose "I need to talk to someone" (Heart to Heart achievement)
- Multi-hero missions: Experiment with all hero pairings for synergy achievements
Best Choices for Relationship Building
To maximize relationships with specific heroes:
- Send heroes on missions matching their stat strengths (success = +2 relationship)
- Choose supportive dialogue options (typically +1 relationship)
- In Episode 2 personal crisis, confide in your target hero (+5 relationship)
- Avoid sending the same hero on consecutive missions (prevents fatigue penalty)
Best Choices for Story Exploration
To see unique story branches:
- First playthrough: Choose "Let's find a compromise" for balanced experience
- Second playthrough: Side with heroes consistently for hero-focused storyline
- Third playthrough: Side with management for boss-focused storyline
- Make suboptimal hero assignments intentionally to see failure scenarios
Choice Impact Reference Table
| Choice Type | Immediate Impact | Long-term Impact | Affects Episodes |
|---|---|---|---|
| Dialogue (supportive) | Relationship +1 to +3 | Unlocks unique dialogues | Next 1-2 episodes |
| Dialogue (neutral) | No change | None | N/A |
| Dialogue (confrontational) | Relationship -1 to -3 | Locks some content | Rest of series |
| Hero assignment (optimal) | Mission success, hero +2 | Hero trusts your judgment | Current episode |
| Hero assignment (poor) | Mission struggle/fail | Hero fatigued next episode | Next episode |
| Major story choice | Episode ending varies | Branching storylines | Rest of series |
Frequently Asked Questions
Can I change my choices?
No, Dispatch has no manual save system. Choices are permanent within a playthrough. However, you can start new playthroughs to explore different paths. The game auto-saves after every choice.
How many playthroughs to see everything?
Minimum 2-3 playthroughs recommended. Some story branches are mutually exclusive (e.g., you can't side with both management and heroes in the same playthrough). See our walkthrough for optimal playthrough planning.
Do hero assignments really matter?
Yes! Sending under-qualified heroes can result in mission failures, hero injuries, and negative public perception. Check our tier list to learn which heroes excel at which mission types.
What happens if I fail a mission?
The story continues but with consequences: public perception decreases, heroes may be injured (fatigued for next episode), and you may miss achievements. Some missions are designed to be challenging, testing your hero knowledge.
Related Guides
Back to Dispatch Game main guide for all walkthroughs, heroes, reviews, and more.